Danielle Cojuangco Abraham
I grew up in the Philippines. When I reflect back on my high school days, I remember doing well in math and science, but being most interested in art and anything that involved building things. I was a maker from the start.
I grew up in the Philippines. When I reflect back on my high school days, I remember doing well in math and science, but being most interested in art and anything that involved building things. I was a maker from the start.
My high school always had plays and other performances going on. I am not the type of person who wanted to be on stage, so I was pulled into building sets and making costumes. Sustainability was also a big focus at my school, so we were required to use found objects and recycled materials. I really enjoyed the challenge of building under those constraints and seeing the end product do its job well on stage. In some ways it was similar to the design process I learned at Stanford. I was rapid prototyping in high school without knowing what it was.
My goal was always to go to college abroad. When I came to as a freshman, I felt like the world was my oyster. I didn’t know to pick as a major, so I took a variety of classes in all sorts departments to find my way. As I went through the course catalog I across ME101 Visual Thinking. The class was very hands on. We learned how to express ideas visually, brainstorm fearlessly, and problem-solve through an iterative process of making and testing. I loved every part of it and everything fell in place after that.
I started my career at a health-tech startup. As a product designer, I’ve always been drawn to solving real human problems and improving people’s lives. I’ve learned that if you really care about your users, you’ll make great products for them. I currently lead product and design at Symple, a business-to-business payments network. We help businesses automate their purchasing and accounting workflows and enhance their vendor-buyer